A downloadable game

This is a short playable lecture/minigame that demonstrates the shift in player experience that can be created by adjusting the "aesthetics" element of Schell's Elemental Tetrad. 

There are 2 levels in this minigame, in which the mechanics and technology tetrad element remain the same. The aesthetics element shifts dramatically which allows you to see the way in which a shift to one tetrad element can affect player experience. As a result of this shift to aesthetics the story element also shifts, demonstrating how the tetrad elements are so closely related. 

This project was created as a teaching resource for UniSA students in the Games Design & Production major. 

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PlayableLectureAesthetics.zip 258 MB